So instead it concentrates on putting you in the world, on Skull Island. ![]() It wants to be an experience unto itself, not just a reminder of what happened in the cinema - and it recognises that it can't do that if you're just waiting for the cinematic pay-off. It follows bits of the film quite closely, we're told, but it doesn't rely on the traditional tactic of wrapping glorious bits of film footage in tedious bits of obvious-game. That's a term that's often bandied around excessively, but in this case it's definitely valid. The possibility that King Kong could be a truly great game makes us very, very happy. The fact that Jackson learned of Ancel's work through Beyond Good & Evil makes us feel very, very satisfied. Michel Ancel and Peter Jackson is a combination that makes us very, very excited. And, like us, he knew just which genius was close to the top of his game - and why. ![]() But with this, Jackson had the chance to write his own ticket. Games-of-films aren't often that exciting - even if they are films made by lovable visionaries like ol' Pete. From now on, he is 'the genius that brought us Beyond Good & Evil'."įast-forward to the present and we've been playing Peter Jackson's King Kong. The review began: "Hear ye, hear ye! From this day forth, Michel Ancel is no longer 'the creator of Rayman'.
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